The effectiveness of augmented reality technology in STEAM education

Authors

DOI:

https://doi.org/10.17162/au.v11i5.932

Keywords:

STEAM-education, augmented reality, educational technologies, education.

Abstract

The aim of this study is to identify the impact of the use of augmented reality technologies in the training of specialists in the field of STEAM education by analysing such cognitive indicators as “abilities” and “will” among students who use augmented reality technologies, and compare these indicators with a hypothetical group. The study involved survey methods, analysis of logical and mathematical models of the educational process, analysis of factors influencing the educational process, the method of finding the optimal solution, the method of identifying a minimum sample of experts, mutual recommendations ratio, the method of analysing mental factors, and a Student’s t-test. The study showed that students of the main and control groups are ready for the comprehensive implementation of augmented reality technologies in STEAM education.

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Published

2021-11-08

How to Cite

Tsekhmister, Y. V. ., Kotyk, T. M. ., Matviienko, Y. S. ., Rudenko, Y. A. ., & Ilchuk, V. V. . (2021). The effectiveness of augmented reality technology in STEAM education. Apuntes Universitarios, 12(1), 250–267. https://doi.org/10.17162/au.v11i5.932