Opinions of University Students on E-Sports as a Leisure Activity
DOI:
https://doi.org/10.17162/au.v12i3.1100Keywords:
Leisure, E-sports, university students, qualitative research technique.Abstract
The aim of this study is to examine the opinions of university students who play E-Sports as a leisure activity on the subject. The population of the research consists of 100 (60 male and 40 female) students studying at Hitit University, Faculty of Sport Sciences and different departments. An electronic questionnaire consisting of two parts, prepared by the researchers, was used in data collection. In the first part, personal information and in the second part, a semi-structured form was used to determine the participant's views on E-Sports. In this study, quantitative and qualitative data collection methods were used together. Closed-ended survey questions were analyzed in accordance with quantitative analysis, and answers given to open-ended survey questions were analyzed in accordance with qualitative analysis techniques. In the evaluation of the data, the opinions of the students were categorized by removing the codes from the answers given to the opinion form. In summary; it is expected that the e-sports awareness will be created in the society with the federation becoming active in Turkey and the support of universities gradually increasing. However, it is possible for students to evaluate e-sports both as a leisure time activity and to plan it as a career in the future.Downloads
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